Games

2018

Lumiette
Unity/C# - December 2018
Dodge magical bullets in an imaginary sonicscape. This game features bullet-hell style gameplay and was presented at the 2018 Fall Capstone event at IUPUI where it won Best In Show for Media Arts & Science.

S.M.A.R.T.s (Smart Module AI Repair Technicians)
Unity/C# - May 2018
Repair futurism-era AI controlled smarthomes that have gone rogue. S.M.A.R.T.s was developed as a collaborative effort between Ben Nguyen (Programming/UI/Visual Presentation), Jon Neal (Programming/Mechanics), Andrew Bush (3D), and Matthew Tremper (3D). It was also shown at Indy PopCon 2018. This game is currently in development as an alpha build by Jon Neal.

Untitled 2 [ссыльный] (Untitled 2 [Exile])
Unity/C# - February 2018
Depopulate a Siberian island filled with exiled criminals and intimidating wildlife in a 1-2 player twin stick survival shooter. It also features completely rebindable controls and was showcased at Vector Conference 2018.

Buffalo: Remastered
Unity/C# - March 2018
Use all parts of the buffalo. Also available for Android on the Google Play store (features in-game ads in mobile version).

Untitled 1.5, a Day in the Life of a Lowly Paid Intergalactic Phone Operator
Unity/C# - March 2018
You play as a phone operator tasked with connecting phone calls between planets. This was an entry for Global Game Jam 2018 with the theme of "Transmission" and was developed with a focus on accessibility; it is essentially a Matching/Memory game where you match using the frequency of a sound wave and/or the frequency of a controller's vibration.

2017

Finale
Unity/C# - December 2017
Discover the fate of two lovers and help lay them to rest in a two-player networked asynchronous multiplayer adventure game. This game was developed using Unity's UNET Client/Server architecture.

Untitled, a Day in the Life of a Lowly Paid Security Guard
Unreal Engine 4 - December 2017
This short flight sim features fully voiced dialogue, and a twist ending that will keep you coming back... literally. It was developed with extensive use of UE4 Blueprints and assets provided by Epic Games such as Sci-Fi Hallway.

Skip McJangles
Unity/C# - December 2017
Throw magical Christmas dust on furniture in a game developed for the 2017 Fall Game Jam at IUPUI using the theme of "Dust".